Archive

Archive for June, 2021

Developer Comments on Discussion Board Topics (6/30/2021)

June 30, 2021 11 comments

Information

Another month, another post by the development team with their comments on what was posted on the discussion board.

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KMS ver. 1.2.350 – Lara Pre-Creation & Discussion Board Reorganization

June 29, 2021 3 comments

A small patch was released in the official servers today, to add the pre-creation event for Lara (and a pretty video!) as well as a surprising event for Kain which other servers received earlier! I think a lot of people were complaining that Kain got rewards in other versions on release but KMS actually got nothing, so they decided to (finally) add them.

In addition, the discussion board was finally reorganized! They have already set the first three topics and discussions will be underway for 1 month.

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KMST ver. 1.2.123 – New Anima Mage, Lara!

June 24, 2021 17 comments

A new Inside MAPLE 2021 video was released, this time showing off the new job, the Anima mage Lara! The video is kind of long but they talk about how the designed her appearance, story, town, and skills, which I found pretty interesting! Right after they released the video, KMST opened up for testing. 

Lara will be coming to the official servers on July 15 so there will be 3 weeks of testing and changes.

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The First Golden Hands Awards & Free Cube Rates Revealed

June 23, 2021 7 comments

First Golden Hands Awards

This post is gonna combine two things, both of which were brought up in the customer conference. There’s the First Golden Hands Awards, a contest where players can design their own items and cosmetics for a chance to have them implemented in-game, and the rates for free cubes such as Strange, Craftsman, and Meister Cubes.

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Categories: KMS

KMS ver. 1.2.349 – Maple LIVE!

June 17, 2021 10 comments

Maple LIVE

The first patch of the summer update, Maple LIVE, features a bunch of improvements to things like the guild system, daily quests, and Reboot world.

As mentioned in the video released last week, for this summer’s event, they focused on lowering the necessity of coin capping by moving a lot of the high value rewards to being given out freely and allowing you to cap coins in a variety of different methods, as well as giving valuable experience rewards from events.

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