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Posts Tagged ‘nova’

KMST ver. 1.2.113 – Kain Skill Changes

December 22, 2020 5 comments

Possess Strike Arrow Effect

A small KMST patch was released today, it just has some skill changes for the new job Kain. I think they released it a little early because of the holidays, but since Kain comes out on January 7 and they still haven’t added any tutorial/story/skill sound effects, there will probably be one more test server patch next week.

Anyways, Merry Christmas and happy holidays to everyone!

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KMST ver. 1.2.112 – MapleStory Neo, Cernium, and Kain!

December 10, 2020 40 comments

Kain

The test server patch I mentioned in my last post was released and it includes a lot of the content we’ll be receiving in this winter update! The main parts for this patch are the new level 260+ area Cernium as well as the new Nova archer job Kain!

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KMS ver. 1.2.336 – MapleStory AWAKE: 4th V!

July 23, 2020 22 comments

Direction25.img.Dlep6.ilust.7.0.0_new

This is the second patch of the MapleStory AWAKE update! This one contains the new 4th V skills for every class, as well as the new Dimensional Library Episode 6: The Knight of Sharenian.

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KMST ver. 1.2.105 – Dimensional Library Episode 6 & 4th V Skill Changes

July 16, 2020 6 comments

Demon1
Another test server patch has been released, containing the new Dimensional Library episode (although they don’t include a lot of the cutscenes/story) and some more changes to the 4th V skills. There’s also some new AWAKE events.

This will be the final test patch for these skills, but there is still a chance that there will some further changes when they are added to the official servers next week.

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KMST ver. 1.2.104 – 4th V Skill Changes

July 9, 2020 24 comments

Crystal Gate Effect (Explosion)

A new KMST patch has been released with changes to the new 4th V skills that were released a few weeks ago. Honestly they didn’t change as much as I expected haha. This patch also includes some data for the new Dimensional Library episode that will be released in the same patch but it’s not accessible in-game yet, so I’ll cover that in a later post.

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