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KMST ver. 1.2.137 – More Skill Changes

Another test server patch was released today, only a couple of days before when the Adventurer remaster and the job balancing will hit the official server! This one contains a lot more numerical adjustments in addition to some structural and effect changes.
KMST ver. 1.2.136 – Job Balancing!

As mentioned before, a new test world patch was released that includes balance changes for all jobs! They also made further changes to the Adventurers, including to their story quests, and certain systems have been modified or removed entirely.
KMS ver. 1.2.359 – MapleStory Destiny: Starlight Symphony!

The first patch of the MapleStory Destiny update has been released! This contains a ton of quality of life improvements from the Voice of Maplers initiative as well as new boss difficulties and a new boss accessory set. And of course, the winter update events like the Starlight Symphony and Burning World.
The next test world update will be on January 6 and that’s when we’ll see the full Adventurer remaster! The MapleStory team also announced the Destiny Live Talk, a live broadcast that will be held on January 5 at 6PM KST where they’ll give some more detailed information about the update and have a Q&A session with players.
KMST ver. 1.2.133 – Maple Guide Update & New Boss Difficulties

The test world was opened about an hour after the MapleStory Destiny showcase yesterday. As mentioned before, this one does not contain the Adventurer remaster, that will be released in the test server on January 6. Instead, this one has the new Maple Guide update, new boss difficulties, and a new boss accessory set.
For information on what other things we’ll be getting this winter, check out my previous post, where I summarized the entire showcase!
KMS ver. 1.2.349 – Maple LIVE!

The first patch of the summer update, Maple LIVE, features a bunch of improvements to things like the guild system, daily quests, and Reboot world.
As mentioned in the video released last week, for this summer’s event, they focused on lowering the necessity of coin capping by moving a lot of the high value rewards to being given out freely and allowing you to cap coins in a variety of different methods, as well as giving valuable experience rewards from events.